Iain Wright

GAME & DESIGN DIRECTOR

Iain Wright

Story-driven games, systemic worlds and more than twenty years of shipped design leadership.

Defining the playable target, aligning teams, and protecting the player experience.

SELECTED WORK

Games shaped through creative direction, world and mission design, narrative and systems.

About

I turn broad creative ambition into a coherent, playable game.

My work spans creative direction, world and mission design, narrative and systems. I define what the player does, set the design priorities and help teams make the decisions that protect the experience through production. That includes knowing what to build, what to change and what to cut.

CREATIVE & DESIGN DIRECTION

Define the playable target, design pillars and quality bar

WORLDS, MISSIONS & SYSTEMS

Shape levels, encounters and mechanics into a coherent player journey.

TEAM ALIGNMENT & DELIVERY

Turn direction into clear decisions across design, art, narrative, engineering and production

Contact

Let’s talk about the next game.

Game direction, design leadership and senior design roles. UK-based and open to international opportunities.